Wednesday, August 08, 2007

design patterns: just relax

My feeds have been showing some more debate about design patterns. Are design patterns still applicable? Do design patterns lead to unnecessary complexity? Is the use of a design pattern an indication that a platform and/or programming language is inadequate? And on and on.

I suppose I just don't understand the hubbub. As I see it, a design pattern is a technique to solve one or more problems, by trading complexity for flexibility. The tricky part isn't recognizing a problem in existing code, and then refactoring it to use a relevant design pattern; the tricky part is deciding when (and if) it makes sense to apply a design pattern preventively. Maybe part of the reason some people hold their noses around Java code is because of their dislike for design pattern overuse.

Given that the goal of software development is to solve information problems, design patterns are organized descriptions of solutions. Solving a problem with a design pattern is fine. Solving a problem without a design pattern is even better, because that means the problem isn't one of the harder ones. Solving a problem inside a platform, framework, or language that makes the design pattern unnecessary (at least in some common cases) is the best, because the problem is solved on behalf of the programmer. Lastly, solving a difficult problem at runtime using some wild black-magic, while enjoyable, may demand careful organization and documentation to keep it maintainable (stuffing that genie into its own separate bottle, behind a good API, may be a good idea).

Design patterns: use them if you need to. In any case, learn them just in case they may be handy later, and also so you can communicate with other design pattern aficionados. A name for the "callbacks within callbacks design pattern" would have allowed me to end that post with a sentence that wasn't so lame.

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